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Friday 15 June

Session 1: 11:00am

Philipp Moll, Mathias Lux, Sebastian Theuermann, Hermann Hellwagner (Alpen-Adria-Universität Klagenfurt). A Network Traffic and Player Movement Model to Improve Networking for Competitive Online Games.

Saman Zadtootaghaj (Deutsche Telekom AG), Steven Schmidt (Technische Universität Berlin), Nabajeet Barman (Kingston University London), Sebastian Möller (Technische Universität Berlin), Maria G. Martini (Kingston University London). A Classification of Video Games based on Game Characteristics linked to Video Coding Complexity.

Nabajeet Barman (Kingston University), Saman Zadtootaghaj (Technical University Berlin), Steven Schmidt (Technical University Berlin), Maria Martini (Kingston University), Sebastian Möller (Technical University Berlin). GamingVideoSET: A Dataset for Gaming Video Streaming Applications.

 

Session 2: 1:30pm

Hossein Ebrahimi Dinaki, Shervin Shirmohammadi (University of Ottawa). GPU/QoE-Aware Server Selection Using Metaheuristic Algorithms in Multiplayer Cloud Gaming

Liyang Gu, Adele Lu Jia (College of Information and Electrical Engineering, China Agricultural University). Player Activity and Popularity in Online Social Games and their Implications for Player Retention.

Panel: "The future of academic community in gaming"